The decision to give back the vehicle is the second such move in Northern California this week: Tuesday night, the Davis City Council ordered their police chief to get rid of his department’s MRAP. It could create a divide, and we want the community’s trust.” “It is a useful tool, but we realize it could be viewed by the community as the militarization of SJPD. “We’ve been going through the analysis process,” Randol said. Heather Randol said internal department conversations about forfeiting the MRAP were already happening before the vehicles gained wide notoriety during the civil unrest in Ferguson, Missouri, where local police deployed them for crowd control and sparked a national conversation over their use on American streets. It was being outfitted for street use when police brass - already facing criticism for their recent purchase of a drone - decided it wasn’t worth the potential damage to the department’s image and community relationships. forces in Iraq and Afghanistan, has been in an undisclosed storage garage in the city. In San Jose, the MRAP, designed to withstand improvised explosive devices used against U.S. Among the handful of other Bay Area agencies that own the hulking transports, Redwood City, South San Francisco and Antioch are standing by them. rant over.San Jose’s move comes right on the heels of similar plans by the city of Davis to jettison its mine-resistant, ambush-protected troop transport, or MRAP. to me it just doesn't look great with most of the colors. last thing, I wish we could remove the rust on the import/export vehicles that have it. the ruiner 2000 should carry 30 rockets just like the vigilante, scramjet, and deluxo. also bulletproof tires would be nice for that too. and have an optional minigun you can add that's the same one as the valkyrie side gun. armored boxville should be able to withstand 4 explosions and have bulletproof tires and windows. and the larger special vehicles for import export, we should be able to customize them too! they could make a mod shop you can access to customize them with just the push of a button. oh, the giant flying dorito, it needs explosive cannons. this also should apply to the the large personal planes and the nightclub delivery trucks. it should take a minimum of 5 rocket/bomb explosions before biting the dust. An mk2 might be an easier counter to the mk2 bht the r2k driven right is much more fun and satisfying. Stay near your building to resupply rockets. You let them come to you is the key with the r2k. I followed them till it blew up then got my regular to do a few more times. Killed one 9 times before they tried stopping and left me to do other things. I was in a fight with 3 mk2 from one gang in my mission r2k and didnt die once. Most people that bitch about it just cant drive it right and dont like the lack of armor. Much less greifers since most of them are trash shooters. Ive been seeing the r2k a lot more in meta counters for anything that flies. They have a 1 foot turning radius and only high altitude planes and the stunt planes can outrun them. If you cant lock something with the range and speed of the r2k and blow it up before it even locks you then you deserve to die. The lock on is the fastest in game and the missiles are only second to the terrorbyte. Last second brake and turn left or right and jump dodges one and para to left or right dodges a second. Most mk2 people only fire 1 or 2 rockets at anything. Its jump and parachute can actually dodge rockets. I have been blown up by 3 mk2 in 2 years driving it. People say its not but i think the best counter fo the mk2 is the regular r2k or the mission.
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