![]() ![]() The Doom 64 strategy guides acknowledge Doom PSX/Final Doom PSX (but speak of the PC Doom I-II-Final Doom, as being somewhat different series).Newer releases suggest its a follow up to Doom II. Hence the reference to "Doom Episodes" is a reference to the classic Doom's three episodes or also 4th episode in Ultimate Doom, and direct references to Phobos base on Doom 64 website, and in the partial novelization in Nintendo Power (see Doom 64: The Story So Far). In another interpretation it is a direct sequel to the original Doom (replacing Doom II and Final Doom). In some interpretations Doom 64 is the third in the Midway Doom trilogy (PSX Doom, PSX Final Doom, and Doom 64 all sharing similar engine and soundtrack).Some minor censorship (but not to the extent of the BFG Edition version), with red cross replacing with green cross on health packs (replacing the pills from BFG Edition versions). Though the latter two (with Final Doom split into two separate campaigns) are left as optional add-ons. Newest console versions use original PC versions of the levels from Ultimate Doom, Doom II, No Rest for the Living and Final Doom.All enemies exist, and does most content from pc games (blur artifact/light amplification goggles). Wolfenstein enemies are included however Hitler paintings are replaced with images of Wilhelm Strasse. Most, if not all the interludes and ending are included. Doom II GBA is generally faithful port of PC Doom II with some changes to level design in order to function on new engine and within restraints of GBA hardware.Jaguar/3D0/32x has its own own new ending text, and GBA Doom has only one cutscene based on original Doom ending (with some modifications to the original text). Doom Jaguar/3D0/32x/GBA are the source of many of the level design (and original levels) used in Doom PSX/Saturn, however only having enemies from classic Doom (not Doom II), and no other original enemies, and several cut enemies as well.There is less focus on the story (the campaign backgrounds are not mentioned in the manual), and only few original ending messages. Final Doom PSX also offers reduced list of levels, and modified secrets from the original PC version.It technically exists on a separate timeline than that of the SNES version as it has its own 'ending'/'interlude' between its events of Doom 1 and Doom II (no spider master mind level, instead the "Guardian" Cyberdemon from the Jaguar/3Dx/GBA versions of the game). PSX Doom's manual is based on the SNES Doom manual Doomnl. In addition the new 'trilogy' adds new enemies such as the Nightmare Imps and Nightmare Specters. There are new secret levels, new final 'boss level' and new ending for each campaign. As well as Double Barrel Shotgun appearing as early as in Doom levels via a new secret level. The areas based on areas from Ultimate Doom have Doom II enemies added to them. It offers modified version of Ultimate Doom levels, with occasional new areas, or side rooms (many found in Jaguar Doom). Doom PSX is split into two campaigns: Ultimate Doom and Doom II.While closer to the original three episodes, some levels are missing (but it does have all the bosses). Doom SNES while heavily influenced by the original version of Doom (not Ultimate Doom), has its own modified story line, expanded manual backstory, and modified (censored) ending (no Daisy mentioned or seen).However, other than that the details on the page are mostly influenced by the versions of the stories from the console games. The new games are included in this page, strictly because of its connection to the Lost Levels of Doom 64. It's inspired by generally all versions of Doom including original PC version (references to Daisy, the character does not appear in the Midway games, and thus is never a motivation for the character, during those versions of the story), and even elements of the Doom comic are adapted into new series. While Doom (2016)/Doom Eternal is technically inspired by and a continuation of Doom 64, the reboot series does not necessarily follow exact same timeline, as the original Midway console series (both the SNES or later the PSX/Doom 64 trilogy). This series create a self-contained trilogy of its own. The latter three make up a trilogy of sorts, which were designed by the same developers, using enhanced Doom engine, share the Aubrey Hodges soundtrack & sound effects, new levels*, new animated skymaps (lower parts of hell include animated orange, or green flamed areas in all three games), new enemies, new endings, and fully realized in Doom 64 with new textures, monster designs and story. This timeline is notable as it only appears in the Midway/Williams based games which include SNES Doom, PSX Doom (Saturn Doom), PSX Final Doom, and Doom 64.
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